Dead maze party11/4/2022 Killing all the Constructs outside of the boss room also seems to stop respawning, but triggers maze reconfiguration instead. Killing the Evil Wizard Construct may stop the enemies from respawning (evidence exists), and the maze from altering when the party teleports out (untested). Or the enemies may not respawn, but the layout of the maze may be altered instead. The enemies may respawn every time the party leaves Rubikon, until the Wizard Construct is defeated. To otherwise leave the maze, TNO must navigate back to the control room and ask the Modron in charge about Rubikon's other capabilities, to which the Modron will offer access to a portal lens. There is no easy way out of the maze without a Portal Lens, and unless the party is lucky enough to find one as loot, they must make it to the Wizard Construct and defeat it it always drops one, along with a Mechanus' Cannon scroll. The player can always rest in the Modron Foyer room, between the Control Room and the maze proper, and regain spells, particularly Fall-from-Grace's heal spells, which save on healing items. This information can be obtained either before or after recruiting Nordom.īoth Nordom's Room and the boss lair will Autosave going out of the room into the maze, just as the Modron Foyer between the Maze and the Control Room does. This information is required in order to convince Nordom that The Nameless One is the new director, after which he gains focus and confidence. Unless the party encounters the Wizard Construct and asks the Wizard about the fate of the previous Rubikon project Director, it is possible to miss upgrades. The foes are tough, and the player may prefer to find Nordom before the Wizard Construct. Alternatively it is possible to explore all rooms methodically by choosing either "left" or "right" at every opportunity. Making a map of the maze is very helpful. Outside of the maze is the Modron Foyer, and the Control Room There are three designs of rooms, a room for Nordom, and a double room for the Evil Wizard, within the maze. The entrance room past the unresponsive "Greeting" Modron is always one of the lower, southern row of eight rooms. Every time the maze difficulty is reset in the Engineering room, the doorways on each side of the rooms are opened or closed, making a maze with a different configuration. Setting the maze to Hard makes it 61 rooms, eight-by-eight, a double room for the boss, and single-sized Nordom's Room, through an army of High Threat Constructs that can be defeated in reasonable time and attack slowly, but hit as hard as the 8,000 XP Larval Worms in Undersigil. Setting it to Normal makes it 36 square rooms in a six-by-six square, with tougher but still fairly easy Medium Threat Constructs worth 1,000 XP. The short trip to the control room is nothing much the maze is set to 16 square rooms, in a four-by-four square, in the initial Easy mode, with Low Threat Construct. #Dead maze party upgradeTalking to the EWC is the only way to get Nordom to recognize The Nameless One as his Director and gain his final upgrade Setting the maze to Hard is the only way to find the Evil Wizard Construct and find Nordom.Įvil Wizard Construct and High Threat Construct guards. Once the 'dungeon' is set to Hard at the control room, the High Threat Constructs are worth 4,000 XP, which is low compared to their toughness. The Modron figurine can be used again and again to gain access to the Maze thereafter the whole procedure is simplified to one dialogue choice once the puzzle is first solved.Īny Portal Lens, once dropped as loot from the Evil Wizard Construct or other robot enemies, can teleport the party to various points in Sigil and the Rubikon maze start point, and the Modron figurine can bring them back to the Maze.īefore the control room can be accessed, the robotic foes, Low Threat Constructs, are 500 XP each and die almost instantly. The "Talk to Item" option opens up a dialogue box, with options to manipulate the figure's extremities. It can be bought from the Exotic items section of Vrischika's Curiosity Shop, and turns out to be a figurine, an articulated model of a Modron. To access the Maze, Use the Modron Cube after talking to the Modrons in the Brothel for Slaking Intellectual Lusts about it. ".I feel like I'm in a cuckoo clock.A cuckoo, cuckoo clock." The Maze is always the same collection of rooms for each difficulty what changes, when the difficulty is changed or the maze is reset, is which doors are open “
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